controls if the vibration stops whatever is currently playing or adds it to the queue • looping: true/false (default false) --> controls if the vibration should loop or not 2. Pulse Only recommended for Voice Coils! Hapticlabs.Pulse("B", 0.5, 200000); // no queuing, no looping Hapticlabs.Pulse("B", 0.5, 200000, queue: true, looping: true); • First parameter is the channel "A", "B" or "AB" • Second parameter is the intensity between 0.0 and 1.0 • Thir"> controls if the vibration stops whatever is currently playing or adds it to the queue • looping: true/false (default false) --> controls if the vibration should loop or not 2. Pulse Only recommended for Voice Coils! Hapticlabs.Pulse("B", 0.5, 200000); // no queuing, no looping Hapticlabs.Pulse("B", 0.5, 200000, queue: true, looping: true); • First parameter is the channel "A", "B" or "AB" • Second parameter is the intensity between 0.0 and 1.0 • Thir"> controls if the vibration stops whatever is currently playing or adds it to the queue • looping: true/false (default false) --> controls if the vibration should loop or not 2. Pulse Only recommended for Voice Coils! Hapticlabs.Pulse("B", 0.5, 200000); // no queuing, no looping Hapticlabs.Pulse("B", 0.5, 200000, queue: true, looping: true); • First parameter is the channel "A", "B" or "AB" • Second parameter is the intensity between 0.0 and 1.0 • Thir">

Trigger custom feedback To create dynamic feedback linked to content within your scene, you can send custom commands: 1. Vibrate Hapticlabs.Vibrate("B", 0.5, 120, 200000); // no queuing, no looping Hapticlabs.Vibrate("B", 0.5, 120, 200000, queue: true, looping: true); • First parameter is the channel "A", "B" or "AB" • Second parameter is the intensity between 0.0 and 1.0 • Third parameter is the frequency between 1 and 400 • Fourth parameter is the duration in microseconds • Optional parameters are: • queue: true/false (default false) --> controls if the vibration stops whatever is currently playing or adds it to the queue • looping: true/false (default false) --> controls if the vibration should loop or not 2. Pulse Only recommended for Voice Coils! Hapticlabs.Pulse("B", 0.5, 200000); // no queuing, no looping Hapticlabs.Pulse("B", 0.5, 200000, queue: true, looping: true); • First parameter is the channel "A", "B" or "AB" • Second parameter is the intensity between 0.0 and 1.0 • Third parameter is the duration in microseconds • Optional parameters are: • queue: true/false (default false) --> controls if the vibration stops whatever is currently playing or adds it to the queue • looping: true/false (default false) --> controls if the vibration should loop or not ‍ ‍